Tamara Sable || Antalyon (
needsnobottle) wrote2014-10-06 12:17 am
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Your Name: Dane
Age: I am over 16 trust me
Contact: bangbabyshotdown (AIM)
Character Name: Tammy Sable | Antalyon
Series: OC
Timeframe: Right before she starts graduate school
Background:
Tammy was born and raised in a suburb near Minneapolis, Minnesota. Her childhood wasn't exactly typical, and she had more than a few hiccups along the way. Her language development was rapid, and was only overshadowed by how quickly she developed gross and fine motor skills. When most children were beginning to learn to crawl, she was already walking, and she seemed to entirely skip the babbling stage of language development.
It took her parents time but eventually they noticed that their daughter often looked as if she were listening to someone speak when, in fact, the room was silent. She would sometimes murmur to herself, which wasn't unusual, but the rhythm of her speaking and the pauses she took made it seem like she was having a conversation. Their minds were eased somewhat when she confessed that she had an imaginary friend, Sandy, who would tell her stories when she couldn't sleep and keep her company. Her insistence that Sandy was real (and was, in fact, a angel that fell from Heaven, alarming for her atheist parents who had never discussed theology with their four year old daughter) was largely ignored.
They assumed that her "imaginary friend" was just a phase that would eventually pass. That every time she was having a quiet conversation with no one, she was talking to Sandy. They were very wrong. Sandy was real, and there was another voice that would talk to her, even when Sandy wasn't there.
Tammy was born a Skin, the vessel to a djinn. Thousands of years ago, the djinn were a free race, born of fire and possessing freewill. It wasn't until one of the kings of the Marid murdered every tribe of the Hinn and most of the 'Ifrit--enslaving one of them--that the existence of the djinn changed. Using power stolen from the 'Ifrit and the Hinn, the Marid shackled the djinn's magic. No longer could a djinn freely move between the human dimension and their own; they were each locked into the body of a human, entwined with their host, and made ravenous for human souls. Their magic depended on granting wishes in exchange, making even the most benevolent of the djinn into a demonic force.
Through her life, Tammy could feel the djinn, Antalyon, just under the surface of herself. She felt it when her aunt died, when she was only four and her uncle had muttered to her father within her earshot, "I wish the bitch would just die already." She felt the djinn when she was five and her neighbor sighed and wished that the weather would change. Again when she was seven and her teacher, with a growl of frustration, wished that the class would just settle down already. When she was eight, and her best friend wished that she could finally have a puppy. Later that same year when another friend wished that her parents would stop fighting.
When she was nine, and her mother wished that Tammy and her younger brother would just get along.
But the worst was when she was eleven, and her father wished that he could spend more time at home, with her and her brother, instead of working all the time. Two days later, a freak accident at work left him paralyzed from the waist down, and Tammy knew it was all her fault.
Through it all Sandy--Sandrath--was there, telling her stories every night and keeping her company when she began to isolate herself from other people. The fallen angel could come to no harm through his association with her--the soul of an angel was nothing the djinn could detect or eat, and so she'd allowed herself to remain close to him. In the aftermath of her father's wish, when he'd been in the hospital and her mother constantly crying, Tammy had run away.
San had helped. He took her away, showing her places she'd never seen before, and for three days she remained missing.
It was the first time she went missing. But it wasn't the last time she "ran away." By the time she was fourteen her parents were at their wits end; they forced Tammy into counseling, they grounded her, they threatened and begged and bargained, trying to keep her from disappearing as often as she did.
Finally, at the recommendation of her counselor, who thought the structure and discipline of an extracurricular activity might finally force Tammy to open up and make friends (the lack of which the counselor felt was the cause of her problems), they enrolled her in dancing classes.
They credit this as the turning point, though in reality it was simply that Tammy understood that she couldn't keep disappearing on her parents. That wasn't to say that she stopped letting San take her places--begging him to help her escape--but merely that she did it in a fashion that ensured her parents never knew and thus wouldn't worry.
Besides, she liked ballroom dancing.
The guilt of seeing her father in a wheelchair--of knowing that both her father and her mother would be consumed by the thing inside of her, once they died--ate at Tammy, and when the time came to go to college, she began to distance herself from them. She went to Minneapolis, joined a ballroom dancing studio in the area, and got a job as a waitress in a local Greek restaurant. And, despite herself, began to make friends--her college roommate, her dancing partner, her boss. Especially her boss, Zeke, who could probably make friends with the Unabomber, he's so effortlessly friendly. And one day, when the djinn uses her voice and asks her boss if there's anything in the world he'd wish for, Zeke just smiles and says "Nah, I've got it pretty good."
And Tammy relaxes.
She makes it through most of her undergraduate without incident--studying, working, watching her roommate and her ballroom dancing partner fall for one another--until her senior year, when she disappears.
This time it's not San. This time it's a man named Lewis Roberts, and a woman named Emma Cue. And they know her secret. They know about the djinn. Because Cue is the daughter of a man and woman who made a wish, and now she has the ability to sense the djinn lurking in human Skins, and extract them.
Except with Tammy.
Tammy confounds Cue, because Skin are not supposed to have such a strong presence; all of the djinn she has encountered are in complete control of their hosts, and a consequence of this is that the human soul is so deeply buried that she can't sense it. Tammy, however, thrives, equal to her djinn, and it is because of this that Cue eventually lets her go. Tammy becomes a resource for Cue, who has made it her personal mission to destroy all of the djinn in the world.
Unknown to her, however, is that Antalyon has plans for her of its own.
Personality:
Tammy is a little bit of a little shit.
Or at least she pretends to be.
More accurately, Tammy is a wealth of coping mechanisms. She uses sarcasm, much like many other people, as a shield and as a means of pushing people away. She hides behind her sharp tongue. Or tries to. She's aware how much easier her life would be if she didn't care about other people, or if she were antisocial. Sadly, she is neither.
To people she doesn't know or trust, she presents herself as distant, cynical, and closed off. She tends to keep quite a bit of physical distance between herself and others, operating with a bigger personal bubble than is usually typical. She can be standoffish and, given the nature of her life and experience, she often responds to trouble by downplaying it as much as possible. She resists the temptation to make friends, though she does tend to build up a list of people that she cares about (they may or may not know this).
With San and with Zeke, two people who know her secret, she is more relaxed, more herself. She smiles, and laughs. She invades personal space and takes real comfort in both of them. Her sense of humor can range from dry to perverted, and with them she makes no secret of how she feels or what she's thinking. They are the two people she can be honest with, and she takes full advantage of this. With everyone else, she is secretive, and evasive, but with them she's flat out honest, always. As a consequence, she won't cry in front of anyone except the two of them.
She grew up thinking she was crazy (partly due to the mutterings she heard from her parents and peers), and it's a bit of a sore subject with her. She will try and play that card before anyone else does, if she thinks they're going to, because better she call herself crazy than someone else.
She's not much of a fighter--she is well aware of the fact that she is a short, skinny girl who only barely breaks that triple digit mark for her weight--so she will turn tail and run if she thinks there's danger. Unless someone is threatening her friends, in which case she's more of a kicker. She's rather fight with words, though.
She's a good student, and she wants to help people, but she also feels like she's the last person who should be allowed to do so, given her proximity to "supernatural bullshit." She considers herself a hazard, so her sense of worth isn't the highest.
Appearance:
PB is Ellen Page
Abilities:
Antalyon's ability to grant wishes will still be limited to someone saying "I wish." Djinn's magic partly operates on the principle of luck--djinn can manipulate luck in their favor. Or in the case of the people who make a wish, they can change their luck to ill, once the wish is granted. They have power beyond that, of course, but their subjugation and imprisonment thanks to the Marid King's actions has diminished this. So Antalyon can't directly cause anyone's death, but it can change their luck so that an accident is more likely. On the ship this would require more time and greater energy from the djinn, which it won't appreciate. And due to the nature of the ship, the djinn won't get a chance to eat a human's entire soul--merely a piece of it. This can result in memory loss for the person involved, or a change in personality--it would be dependent on the player.
Items:
The clothes she's wearing (tshirt layered over a long sleeve shirt, watch, jeans, a belt, and converse sneakers), her cell phone, her MP3 player and headphones, sunglasses, a pen and a pad of paper, her wallet, and lip balm. The only weapon she has is a pocket knife.
Preferred Quarters: 481
Third Person Sample:
A short thing I wrote about Tammy and her almost girlfriend
First Person Sample:
Thread with San at the test drive